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ACTION · RUN-BASED · ANDROID

IN DEVELOPMENT

Whack Spire

Fight through increasingly dense enemy waves, make upgrade choices during each run and build permanent progression between attempts. Tiny heroes. Endless havoc.

ActionRunsLevel UpsPermanent UpgradesMissions
StatusIn Development
PlatformAndroid
StudioBecker Byte Games
TestingTest Crew

THE IDEA

Built around the core loop.

We want feedback on difficulty spikes, upgrade balance, first-run clarity and the point where a run stops feeling exciting.

01

Survive the run

Enemy pressure builds while the timer, kills and moment-to-moment positioning keep the run moving.

02

Choose your power

Level-ups let you pick between different boosts and shape the current run.

03

Progress between runs

Permanent upgrades create a longer progression layer beyond a single attempt.

04

More to chase

Missions, stats and Core Skins give the current build additional goals outside the arena.

REAL PLAYER FEEDBACK

Help shape Whack Spire.

Play early builds, report what feels wrong and tell us what should be better. Your feedback goes directly into development.

Become a Tester